However was unable to load any mechparts from modded in mechsīelow is my load order to show you what i am running: ![]() I have added this to my task board, hopefully I can get to it this week unclecid66 wrote: ok so was able to load gear from the mod XAI by entering the item name JWolf1672 wrote: thats most likely what I need to do, I'll also have to figure out how to distinguish the different types from one another (i.e is this a weapon, a mech, etc.) as it does seem to matter. If you can give me an example or 2 of the mods you are running and potentially a save file I can try and see if I can get mod support working Stickster42 wrote: Would it be worth including the \mods\.modtek\cache\BattleTech_Data as a scanned location for json definitions as well, that way it would automatically include any enabled modtek mods mechs and equipment?Īll people would need to do is run the game once first with whatever mods they want and the equipment would then show the next time they scanned in the save editor. If you know the equipment's I'd from the json file you could also manually try adding it by entering it into the text fields instead of using the drop downs. Of course this will only work for items already in your inventory. If you do you can change the values in the table directly by clicking the value column of the mechs/equipment and entering the amount you want. If you check the table inventory do you see any of the mechs or equipment from the mods there? It's likely that the mods are placing their files in a spot I am not looking at so they won't appear in a scan. I see your editor as a great tool for modders to easily play test new mechs/equipment JWolf1672 wrote: Thanks for the feedback, ![]() If not i hope you can figure out how to get it to see mech/equipment mods. Maybe i missed something or did it wrong. When it asked for the directory for battletech i just gave it the main root of battletech. Your editor works great with vanilla inventory but it doesnt seem to see any mechs or equipment added by the mods. I am running at time of this post 60 mods. Thats most likely what I need to do, I'll also have to figure out how to distinguish the different types from one another (i.e is this a weapon, a mech, etc.) as it does seem to matter.Unclecid66 wrote: great job getting this together. If you can give me an example or 2 of the mods you are running and potentially a save file I can try and see if I can get mod support working Stickster42 wrote: Would it be worth including the \mods\.modtek\cache\BattleTech_Data as a scanned location for json definitions as well, that way it would automatically include any enabled modtek mods mechs and equipment? Would it be worth including the \mods\.modtek\cache\BattleTech_Data as a scanned location for json definitions as well, that way it would automatically include any enabled modtek mods mechs and equipment?Īll people would need to do is run the game once first with whatever mods they want and the equipment would then show the next time they scanned in the save editor. If you can give me an example or 2 of the mods you are running and potentially a save file I can try and see if I can get mod support working ![]() I see your editor as a great tool for modders to easily play test new mechs/equipment Unclecid66 wrote: great job getting this together.
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