![]() Ranke promoted methamphetamine as a miracle drug that would help Germany achieve victory over the Allies. Even in small quantities, it stimulates the central nervous system releasing loads of dopamine that gives the drug user a prolonged euphoric high, increases alertness and concentration while removing fatigue.ĭrugging and intoxicating thetroops would improve their self-confidence, concentration and the willingness to take risks, and at the same time reduce their sensitivity to pain, hunger and thirst, and the need for sleep. Methamphetamine is an awfully potent drug. Today we know this drug as methamphetamine, or crystal meth. Soldiers who took Pervitin stayed awake for days (three days at least!_Day & Night_24hrs/day) at a time, walked for miles without resting, and felt no pain or hunger. Pervitin was Nazi Germany’s wonder drug, one that was designed to enable pilots, sailors and infantry troops deliver superhuman performance. Pervitin: The Wonder Drug That Fueled Nazi Germany Which is the "Main-Reason" why the 'Germans' did so-well in the low-countries and France. thus making the Game less unrealistic and more historical!. ![]() presenting the war in the actuality that its reality really was. this one particular aspect which is next presented should be inclusive of that 're-do'. Events such as Japan getting involved in WWII would also have various positive or negative repercussions on the other world players. "outside events" beyond the theatre' of operations could also have unexpected consequences -advantages or disadvantages to the various combatant's. the Game would be an unknown or unanticipated surprise!. as nothing could be counted on to happen or to take place as it actually did in the historical timeline. This undetermined decision making based on the current-events at the moment for those countries would now make every Game a "New-Experience". and then very-likely have been able to fullfill Hitlers dream of world-conquest. Also meaning that the Germans would now have more time to develop their 'Atomic-Bomb'. and could then have decided to let the matter go without confronting Hitler. that effort by Hitler was not completely out-of-hand or unjustified. that taking back territories that were once part of Germany was all that he was going to do and to go no-further. i think Hitler said to Neville Chamberlain. and could have reasoned or determined that it was far too-risky to confront Hitlers armies that currently had the Military-Technological-Advantage in most of their weapons systems as compared to the British. he may have just made a completely different assessment of that situation at hand. if "Neville Chamberlain" was still at his office post at that time. Winston Churchill was determined to face off with the German determination to conquer Poland and Europe. would then not have succeded in taking over his position as "Prime-Minister". what if 'Neville Chamberlain' had not died while in office during his tenor as 'Prime Minister' during those early moments of Hitlers ambitions to conquer the world. to then use that information to have these nations to independently direct the various actions and decisions as to what their course of actions would be or could be. and based on where they stood on these varieties of issues. now to take into consideration what the views of each country was or were. i would like to propose a 'Non-Directed' or planned Game based on the situation on the ground at that time in history. depending on current level of 'Game-Engineering'. When the basic WWII run-through has been completed. Thus, I give it a chance after 10+ years. It would have to be at the end of that cycle however, to not interfere with actual story DLC and also to benefit from the maximum possible unit and hero roster at that point. After all the narrative DLC are released (AO West, Pacific Corps, any Allied Corps and any specific Afrika Korps or minor Axis campaigns) and the devs slowly move towards thinking about Panzer Corps 3, a procedurally generated campaign system would be a very interesting finish. Now that would be a a nice idea a t the end of Panzer Corps 2 lifespan. At the end, you can save the core for use in another campaign (select the next time period, other opponents, etc.). Scenarios are generated according to the given parameters and we go through one after the other as in a campaign (with a core transfer). Are there any plans to add procedurally generated campaigns (as in "Field of Glory II Medieval" and "Fantasy Generals 2")?įor example, how in scenarios we select a nation, a time period, an enemy, a type of terrain (mountains, plains, coasts), a predominant type of tasks (attack, defense, mixed), the number of scenarios.
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